A downloadable methodology

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This is a style of play, a methodology, for any RPG.

It is an experiment, an exercise, in which the Game Master does no prep. Everything must be prepared by the players. The process I recommend is contained within. It favors a minimal approach.

Reasons to be a Player.
Engage personally in the process of shaping the world! Get perspective on the process of the Game Master. Collaborate with your fellow players.

Reasons to be the Game Master.
Relinquish some control. Trust your players to make something interesting. Or funny. Build off their work and expand the world.

References to MARP, the TTRPG system I created, are used as examples. You can find that game here: https://salubriousbrew.itch.io/marp

FULL ART UPDATE!
You can now find a fullart pdf among the files, which comes with a full page illustration and three other pieces sprinkled within. All were born from the mind of Jess Loya, with minimal input from me. I gave her zero prep, if you will.

At the time of publishing you can purchase all versions of this document inside the NO ICE IN MINNESOTA bundle. Once that bundle has concluded the fullart version will be available for a slightly increased price that the original.

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Get this methodology and 1438 more for $10.00 USD
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In order to download this methodology you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

ZEROPREP.pdf 13 MB
ZERO PREP (printer friendly version).pdf 92 kB
ZEROPREP_FULLART.pdf 16 MB

Development log

Comments

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(+1)

This is a fun experiment that I'd like to try sometime! 

One thing that's not clear from the text - Is the intent for the players to discuss each of the above and decide on genre, setting, etc? Or that each player chooses what THEY want, leading to likely genre mashups? 

I think it would benefit from more practical advice for questions like that, but cool stuff! Thanks for putting it together!

The intent was for them to discuss and then to some level agree, so I suppose it is a little of both. I imagine many players would favor the selection of one genre, one setting. ZERO PREP as it stands takes an open stance on that, genre mashups are possible and as you pointed out, may be likely outcomes depending on how much unity the players have.

Thanks for checking it out! 

In the future I may add a secondary document for process and practical advice. Unless I can phrase it very succinctly, in which case it may find its way into the main doc.

"ZERO PREP", SOUNDS OMINOUS, AND I LIKE IT. 

(+1)

It might be one of the more ominous things I've made!